VRay for Visualisers
- Course Code:
- EM0615_Vray
- Course Duration:
- 2 days
- PDF Version:
- PDF (71k)
- Date Updated:
- 16/02/2009
Anybody wishing to learn how to improve the quality of their rendered images using the VRay rendering system and is geared toward the CG artist that already has a basic understanding of direct lighting and is making the transition to GI lighting.
Upon successful completion of this course you will be able to:
- Understand Traditional CG lighting and rendering
- How to light an interior with real & artificial light
- How to light an exterior scene for day and night
- Creating & managing materials
- When & how to use image based lighting
- Animation for Large Scenes
Topics Covered
- Introduction to V-Ray and the course objectives
- Breaking down the render dialog options
- Overview of the Renderer - initialising, sampling
- Speed vs. quality set-up
- Available methods of calculating Global Illumination
- Creating materials and understanding how real world materials act
- Overview of the types of V-Ray shader available and their uses
- Creating special purpose maps - specular and their uses
- Physical lighting systems and camera - overview of motion blur and depth of field
- Image based lighting
- Standard workflow of lighting interiors and exteriors
- V-Ray Proxy for large scale scenes
- Rendering for animation (stationary Geometry) - Optimising Irradiance/light cache set-up for animation
- Rendering for post-production - layered rendering, mattes and compositing.
- Project - texture & light a premade scene through to render output
Note: The suggested course duration is a guideline. Course topics and duration may be modified by the instructor based upon the knowledge and skill level of the course participants.
- Course Code:
- EM0615_Vray
- Course Duration:
- 2 days
- PDF Version:
- PDF (71k)
- Date Updated:
- 16/02/2009

